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Monster Union Votes to Strike Over Unpaid Overtime

Goblins, skeletons, and one beholder demand compensation for adventuring parties that take too long.

Grimwald Darkstone 1 min read The Dungeon Delver's Digest

The Allied Monsters and Hostile Entities Workers' Collective has voted overwhelmingly to authorize a work stoppage, citing chronic unpaid overtime caused by adventuring parties who take unreasonably long to clear dungeon rooms.

Shop steward Grubnok the Adequate, a goblin stationed in Room 7, explained the core grievance. "My shift is eight hours. That's the deal. But last Tuesday, a party of five spent eleven hours in my room alone because the wizard kept trying to identify a mundane torch. I'm not getting paid for those extra three hours."

The situation has been complicated by the fact that many monsters are classified as independent contractors rather than employees, a designation the union calls a transparent attempt to avoid providing health insurance to creatures who are routinely set on fire.

Dungeon management has offered a compromise involving a mandatory room-completion timer, after which monsters would be permitted to simply leave, but the union rejected the proposal, noting that walking off the job mid-ambush is a significant safety hazard.

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