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New Open World Game Features 140 Hours of Content, 138 Hours of Riding Horse in Straight Line

Developers of Kingdoms of the Endless Reach confirm the game's 140-hour runtime includes a 'rich, handcrafted journey' across terrain that is, in all directions, flat.

3 min read
The Gamer's Gazette
New Open World Game Features 140 Hours of Content, 138 Hours of Riding Horse in Straight Line
The conventional wisdom on open-world games holds that bigger is better — that a map you can get lost in for weeks is a map worth buying. Publishers know this. Review aggregators know this. And Halcyon Interactive, studio behind this spring's most-anticipated release, Kingdoms of the Endless Reach, certainly knows this, having prominently placed '140 HOURS OF CONTENT' in every press release, trailer title card, and pre-order banner since June. And yet. A breakdown of the game's content, assembled from early access footage and a spreadsheet maintained by user horselord_99 on the game's subreddit, reveals that of Kingdoms' advertised 140 hours, approximately 138 are spent in transit. Specifically: on horseback, moving northeast. "We really wanted players to feel the scale of the world," said creative director Brendan Osse at a press roundtable last week, gesturing at a map the size of a conference table. "When you ride from the village of Thornwall to the Cradle of Ashenmere, you understand, viscerally, what this kingdom means. That journey is content." The journey is 22 minutes long on fast-forward. The game does not have fast travel. The actual narrative of Kingdoms of the Endless Reach — the dialogue, the choices, the characters whose names are in the trailer — compresses into roughly two hours of play. Reviewers who reached the credits in early access describe a genuinely affecting story about grief, legacy, and the cost of empire. "The writing is exceptional," wrote one critic. "I finished it on a Tuesday at 2 a.m. and sat with it for a while." His playtime: nine hours, six of which were getting to Ashenmere twice because he forgot a collectible. Halcyon's marketing team has been careful about language. The 140 hours figure, they note, reflects the time required to achieve 100% completion — a category that includes 94 map fragments, 312 ambient audio logs placed at the base of cliffs only accessible by jumping off your horse at speed, and a fishing minigame with its own separate progression system. The fishing minigame was added in the game's fourth year of development. It does not interact with any other system. "The horse riding is very peaceful," said early-access player @SiegridMoraine on a Discord server dedicated to the game. "I've done it for like 40 hours. Sometimes I put on a podcast." When asked whether she found the narrative compelling, she said she hadn't reached it yet. Industry analyst Priya Voss, who tracks playtime monetization, noted that the model is rational from a business standpoint. "If your story takes two hours to tell, you have two options: write more story, or build a continent between sentences." She paused. "They built the continent." The horse, for the record, is named Mira. She has four coat variants unlockable through a separate progression system. Getting all four requires 14 hours of riding. Mira does not appear in any cutscene. Her default coat is brown. Kingdoms of the Endless Reach releases Friday. It has 94% positive reviews on Steam, where the most-upvoted comment reads: "the world feels so ALIVE. spent 3 hours just riding around. 10/10." At press time, Halcyon Interactive had announced a season pass containing an additional 60 hours of content and a new region accessible only by boat.

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